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ending Response email: Questions about Crusaders squad capsule Response

Here is another mail I received and in which Jesus asks several questions about the Crusaders in capsules.



"Good!

I saw your blog and I find it very interesting to know how to handle the Black Templars, their strengths and weaknesses.

I'm doing a force of Templars and I have a couple of questions, to see that you can advise me:

The first is, the reserve champion in a square-cross-caps, rent? that is, if the squad do not appear until the fifth turn something good is the champion, or is better than this from the beginning in the table.

And the second is, an army of crusaders in the capsule as you? initiated with 9 Bolters, or weapons cac. O 5 and 4 neophytes started to fight or Bolters and shotgun. This unit looks good to get the objectives in the turn coming out.

Ah! A2000 pts my
a champion to accept any challenge
Two 3-Cenobites reclusiarcas each fragmentation grenades and bombs fusion
Three units of 5 Terminators with cyclone missile launchers and tanks hunting
Two squads started cross with 10, 10 rookies, combat arms, grenades, a rifle fist fight and fusion
And a squadron of Crusaders started with 5, 4 Neophytes or Bolters combat arms (do not know yet), power weapon or fist (not know) and fusion rifle.

A greeting and thanks "


On your first question I answer. While the paladin is not on the table (not entered or is dead) the votes of the Black Templars are still active. So the only thing that could happen if the housing unit you are delayed until the fifth turn would lose the paladin's attacks and his squad. Anyway, and watching your list settings, I have to put the champion in the Crusaders squad capsule will be the best in this case because the other two squads of initiates and go with their respective chaplains. Putting the paladin in the squad the capsule increases its combat power, bestow seals crossed the square. If they where they have to be a serious problem for the rival. My recommendation is to go with the square of the capsule but as this is not required to allocate in the deployment list, but you can choose to take on another team if you see that the rival army deployment and are suitable for it.

And about your second question say that the configuration of that squad going capsule determined by the tactics you'll want to use with it. If you are using as bait, lure, or to distract, then I would recommend 5 and 4 meter initiated neophytes equipped for shooting and not to CaC. However, if you want to be a charging unit to take objectives and hold positions in enemy zone 9 then I would recommend get started with fist fighting and flamethrowers or melting the champion of the Emperor. And depending on the points might reduce the number of initiates and increase of neophytes to adjust your list. A Report of 7 / 2 or 8 / 1 Paladin would not be more wrong and you would scratch some points that you may find valuable in other units or even to equip the squad with frag grenades.

And finally comment that your list is pretty tough and competitive (even for pure infantry). If the doubts of the Crusaders squad for capsule are here I recommend you get a squad of 10 (9 +1, 8 +2 or 7 +3) with missile / plasma rifle and let capturing objectives of the field in your area battle as they are the other two large squares 10 +10 which will be thrown headlong into the enemy. The capsule (unit with shield) do not see in your list of 2000 points to be pure infantry. It will give better performance that I mention of cross-shot because it is a better choice tactically.

Hope that helpful. A greeting

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